Thursday, August 25, 2011

Studying Master Games Quickly

I don't think there's any dispute that studying master games is productive for increasing one's chess knowledge. Typically, the most common way to do this is to study an annotated master game in a chess book or nowadays, watching a chess video or studying a game on the internet. However, I did something a little different tonight that I found to be helpful in my specific situation.

Basically, I found a specific opening variation I have been studying and searched my database for it. After putting in specific variables - I wanted to study how masters carried out their plans against lower rated competition - I came up with 22 games. I played through the games fairly quickly, about 2 minutes per game.

The first few games kinda flew by, but then I noticed something interesting. I saw several positions like the one below:


Here, White had just moved his knight to e6. In several of my own games, I always wondered whether I should prevent this and if not how I should handle the annoying pawn on e6 after capturing with the bishop.

After playing through 5-6 games with this, I started to get a feel for what Black could do in this situation. Nothing too general, as each position was slightly different (that was a lesson in itself), but realized that it was something that shouldn't be feared. Now perhaps studying a few more games like this more in detail will help strengthen this knowledge, but getting an overall view through seeing it in several games was very helpful.

By the way, this concept of playing through master games quickly and in high volume is not a new one. Jeremy Silman, Dan Heisman, and Ken Smith mention it as an effective training method. It may seem a little passive for some, but I think it has some benefits:

1. By doing it quickly and in fairly high volume, I think your mind makes connections between common themes and patterns. for example, if the same 5-6 games were studied weeks apart, the connections might be more difficult to make without specifically looking for it.

2. It is a great exercise for when you're too tired to do intense training. Attention is still needed, but it's a little lighter than playing a serious game, or playing through a deeply annotated master game. For example, I decided to do this tonight because I was too tired to study and felt it would be more productive than playing some relaxing blitz chess (I think I was right).

3. It is easy with access to online databases (I used chesstempo.com) and the ability to filter games according to position, material, player ratings, and results allows you to customize this exercise to your specific needs.

In any case, I do have a few opinions on how to best do this:

1. I would suggest you pick a specific theme for the games you will study. For example, games within a specific opening variation.

2. I think at least one player be a strong player. For example, as I play the King's Indian Defense as black, I made sure all of the players with the black pieces have a rating of at least 2400 (I went higher, but I couldn't find enough games so I lowered it to 2400). As I mentioned, I think your subconscious mind picks up things you may not be aware of, so I would rather pick up the types of moves a 2400+ player would make than say, the moves an 1800 player would make.

3. Although this is a little more relaxing, it is important to pay attention to the board and not have too many distractions while doing it.

Of course, feel free to experiment with different variables. Let me know how it goes if you choose to try this out or if you already do this.


Tuesday, August 9, 2011

Howler

The following position demonstrates that besides building up my knowledge and skill in various areas such as openings, strategy, and endgame fundamentals, it is always paramount for every player to be wary of tactics, both offensively and defensively. I offer the following position as both a tactics problem for you and a painful reminder for me to always be careful.

I am playing black and made the horrible move 1...Nxh4?? This move took a slightly worse game and turned it into a losing game. Unfortunately, my opponent did not find the solution and lost the game. Can you? Check the comments for the answer.


Wednesday, August 3, 2011

The Road Ahead

I have to admit, I was in kind of a chess funk the last week or so. Things have been busy with work and family (mostly in good ways), so instead of training and studying, I have been mainly playing games for relaxation (not a bad reason to play I might add). However, I did some reflecting on my ultimate goals with chess - namely, to master the game and enjoy the journey along they way, so here I'm going to share some of my thoughts in a semi-organized manner.

Building a foundation
One thing I feel I've been lacking in my overall plan is building (or perhaps completing) a foundation of chess study. If you think of chess like language, this would be the alphabet and words (how I view tactics and combinations), and basic sentence structure (how I view strategy. This also includes the basics of your topic sentences and main ideas (openings), body (middlegame), and conclusions (endgame). The idea is to write a masterpiece of literature or deliver a powerful speech, you need to know how the fundamentals. Enough with the language analogy, but I hope I made my point.

In my collection of about 40 chess books, I picked several that I plan to read (or in some cases reread) to build my foundation. The point to rereading is to get the material in my database for future review. Here are a few of them:
Modern Chess Strategy by Ludek Pachman
100 Endgames You Must Know by Jesus de la Villa
The Art of the Checkmate by Renaud and Kahn

This also includes a progressive set of game collections of annotated master games. I wanted to mention and credit excellent chess coach Dan Heisman's influence on me in this regard. Going back to my language analogy, think of studying master games as studying examples of excellent prose.

Besides the foundational chess content, another important aspect to my personal improvement program includes learning from my playing experiences...


Learning from experience


Socrates said, "the unexamined life is not worth living" and as such the unexamined game perhaps is not worth playing. I don't truly believe this, but I do think if one wants to improve, you need to learn from experience. This isn't a profound discovery, as many masters and common sense would lead you to this conclusion. Here are the types of things one can learn from studying one's play:
1. Chess content such as openings - not just specific lines, but the feel of the opening. Such as the difference between technically learning a swimming stroke and actually getting in the pool and doing it. Similarly, tactical motifs and endgame positions that show up in your games are great material for study.
2. Non-chess content - this might include how you calculate (or don't calculate), time management (or lack of), concentration, energy as well as other factors.

Again influenced by Dan Heisman's writings as well as my own experience, I'll be focusing on a few things when I look for games to play:
1. Focus on long games with some blitz sprinkled in. This would involve time controls greater than 60 0. Dan Heisman talks quite a bit about this in his excellent Novice Nook column at Chess Cafe. Basically, I think long games give you the most material to work with for improvement (chess and non-chess content), while short games give you the ability to play a bunch of games (getting practice with openings and tactical shots). Intermediate term games (such as 20 0) should be avoided generally as they don't quite give you enough time to use and test your thought process for deep thinking and also not short enough to get the benefit of volume.
2. Try to play as well as possible. Fairly self evident, but to use a weightlifting analogy, if you aren't lifting hard enough, you won't get better. Also, but trying as much as you can, you get a better picture of what you can and can't do, as well as eliminating excuses based on not putting in enough effort.
3. Play strong competition. Similar to point #2, but as a friend of mine said, "If you want to play better tennis, play better tennis players." Stronger players will test you and punish your mistakes, exposing your weaknesses so you can improve them.
4. Go into each game with specific goals (based on your needs). For example, if time trouble is an issue, you can go into a game with the goal of being aware of the time control during play. During and after each game, one can assess how they are doing on these goals. This process is called self-regulated learning, which basically means taking responsibility for your learning and going into each experience with objectives. You can learn more about this in Talent is Overrated by Geoff Colvin or by looking up Zimmerman (the most prominent researcher on this process) and Self-regulated learning on the internet.

The General Plan

So what I want to do over the next couple years is systematically go through my foundational books as well as play "good" games and study them (working to improve any weaknesses I find). Again, this is not necessarily a new idea (I won't be writing a book on my training methods), but a systematic program that I haven't really followed consistently.

There are a few other ongoing training and study tasks that I will be enjoying as I work through my material and study my games. These include the following:
1. Practicing basic chess tactics (mainly using Chess Tempo) on a daily basis.
2. Studying and enjoying master commentary of games on ICC and www.chessvideos.tv.
3. Analyzing positions with friends or on my own as I have time for and find along the way.

Once I've completed this foundational work, I'll hopefully be much stronger than I am now and also be in a better place to determine where to build from the foundation. Immediate thoughts to that regard include more focused work on openings and more game analysis (instead of studying other people's analysis).


The Road Ahead


If I stay consistent, patient, and persistent in this plan, I believe I'll get pretty good. By laying out some of the basics (a few more details can be found in my training log), I find myself at peace with the road I've layed before me and I'm looking forward to travelling it. Perhaps I'll meet you along the way!

Wednesday, July 27, 2011

Analyzing "by hand"

With the proliferation and availability of computer chess engines, it is tempting to use them for all of your analysis outside of actual games. I used to do that quite a bit. However, recently I have started doing my post game analysis very thoroughly "by hand" without the assistance of computer engines, and I have found the experience to be very helpful.

Now, this is not a new method of training or learning...this is what the players used to do before computers became strong enough to make better moves than most players. And perhaps many people still do. I know many who do what I did though...right after their game, they look at points where they were confused and fire up the engine to see what they should have played or to confirm their decisions during the game.

In this post, I'm going to discuss a few of the benefits and limitations of analyzing by hand and also how one might maximize its effectiveness.

Benefits

1. Analyzing by hand helps practice skills of analysis used during games. These skills include calculation of variations, evaluation of resulting positions, and selecting candidate moves. Even if you are moving pieces on the board (instead of doing it all in your head), you still need to evaluate and organize the variations you come up with. If you do this with focus and self-awareness, I believe you will become more efficient and effective at it.

2. You will more likely remember what you discover in your analysis than if you didn't because of the engagement and emotions involved in your work. To use an easy example, consider the following position.



This is a well-known checkmating pattern that I and many others can instantly spot: 1...Nf2+ 2.Kg1 Nh3+ 3.Kh1 Qg1+! 4.Rxg1 Nf2#

I first discovered this pattern in a problem from a tactics book. I can spot this pattern, or at least consider it now whenever the appropriate elements of it are in place (e.g. the positioning of queen and knight, the weakness on f2, etc.) as opposed to if I had just been shown this without figuring it out myself.

The remembering I think is partly due to the emotional aspect (e.g. the satisfaction or frustration you may feel) of your involvement with the analysis.

3. Analyzing by hand helps to develop understanding of positions. When you fire up your chess engine to figure out a move, the computer is not telling you why the move is the best move. However, when you work thoroughly through various variations, seeing why "obvious" moves you might make work or don't work, and then taking a step back and looking at your work as a whole, you begin to have true understanding of the chess position you were analyzing. I believe this ability improves itself with practice. The key is the willingness to work at it.

Now, there are a few limitations of this type of work:

1. It takes a time. Analyzing by hand will take more time to find the answers than if you used a computer chess engine. This is a situation where the benefits far outweigh the cost. This is of course if your purpose is not only to find the best moves in the position, but also to better yourself as a player.

This reminds me of something I learned from GM Gregory Serper. I had taken a lesson with him years ago, when we both lived in Cleveland. We only had one lesson, but it made a big impact on me. He told me how as one of his assignments when he was studying under Kasparov was to correct the analysis in one of Kasparov's books. He said, "and I didn't cheat by using the computer." He said this took him several months (or a couple years...I forget exactly) but by the time he was finished his strength had grown tremendously to where he is now a Grandmaster (although I believe he is currently retired from active play). Note that the assignment wasn't just to correct the analysis but to gain experience and knowledge from the process of doing it!

2. You may not find the right answer or best moves. This is certainly a limitation and here is a couple suggestions to help with that. First, set a time limit to how much time you will spend on a position (perhaps depending on complexity of the position and whether you think you are on the right track). After your time is up and you feel you're spinning your wheels (which to some extent is a good thing), you can then either go to a stronger player or chess engine and see what you may have missed.

For example, consider the fundamental Lucena Position:



When I first saw this type of position in my games, I tried analyzing for about an hour and actually figured it out. However, unless you figure out the "bridge building" technique, all of your analysis may be frustrating. I think a little frustration is good for learning, but a lot may be counterproductive. So if you don't know the answer to this position, then try analyzing for say 15 minutes before reading the solution.

The solution is 1.Rd2+ Ke7 2.Rd4! (building a bridge for the White king to clear a path for the pawn) 2...Ke6 3.Kc7 Rc1+ 4.Kb6 Rb1+ 5.Kc6 Rc1+ 6.Kb5 Rb1+ 7.Rb4 and White's pawn will queen. Black's best resistance is 5...Rb2 (waiting patiently behind the pawn) 6.Re4+ (pushing the king further away) 6...Kf5 7.Rc4 and the king will escort the pawn to the promotion square.

Once you have learned the pattern, then it's with you forever (with some occasional review). So by using chess engines and reference sources after you've tried analyzing it yourself, you get the benefit of learning important patterns as well as the practice of analyzing. And as I mentioned in an above point, you will most likely remember the pattern more deeply by doing the previous analysis.

3. Analyzing by hand can be difficult. This is a definite limitation, but playing chess well is not easy, which is why it is worthwhile. I won't belabor this point, but I guess we all need to ask ourselves (and any answer is valid) whether or not putting in the effort and time (analyzing by hand) is worth the benefits (getting better at chess).

Conclusion

Now before I conclude this post, I do want to mention that this advice is aimed at mid-level amateurs like myself (I was going to put a level range, but instead I will describe what I mean). Players who are beginners may not have many "tools" in the toolbox for super-deep analysis, so may want to limit the time they allot to a smaller amount before seeking help from a stronger player, reference, or chess engine (in that order). Strong players who have developed their analysis skills to a high level may want to use the chess engines for assistance earlier in the process so they can cover more ground faster. Obviously, it is up to each player to determine what level is right for them.

In summary, I think analyzing by hand is a great way to practice and learn chess. Those who have the tendency to fire up Fritz, Junior, Rybka, or Crafty right after their games may want to consider taking a little time to analyze by hand first. The use of computer analysis after this is done may enhance your work. I hope that if you don't already, you may try this and not only experience the benefits of this type of training, but also the joy of analyzing and solving interesting positions.

Thursday, July 21, 2011

Storming the castle!

Here is a nice game I played on ICC last night. You can play through the whole game and I've included some key positions with comments.




Position after 8.Nh3: Sort of a King's Indian Samisch. White plans on lining up a battery on the c1-h6 diagonal, castling kingside, and going for a kingside pawn storm attack.


Position after 12...h6: Black would like to play 13...Nh7 and then prepare ...f7-f5 at some point to break in the center. However, this plan doesn't quite work in this position because 13.Qd2 forces 13...Kh7 to protect the h6 pawn.


Position after 16...Ng8: White can't quite take on h6 yet, and Black threatens to play 17...h5 to close up the kingside. White finds the solution in 17.h5! preventing Black from shutting the door on White's kingside attack.


Position after 19.Be2!: Offering up the rook. The idea was to trade the rook for the opportunity to bring the rest of my pieces into the action. At this point, check out the sequence on the game replayer to see how I bring in the rest of my army to make the final assault on the king, most of the moves with tempo.


Position after 25...Rh8: Black resigned. White has many ways to win here. Perhaps the cleanest is 26.Bg5+ Kg8 27.Rxh8+ Kxh8 (or 27...Bxh8) 28.Bxe7 and White is way ahead.

Lessons from the game:
1. Typical plans in opening systems need to be checked for tactical soundness before being played "automatically" - e.g. Black's common King's Indian plan of ...h7-h6, ...Nh7, and ...f7-f5.
2. During a pawn storm against a castled position (such as in the KID Samisch, the Pirc 150 attack, or in some variations of the Sicilian Dragon for example), don't allow your opponent to lock up the pawns and "shut the door" on your attack.
3. During a direct attack on your opponent's king, it is worth material to gain time to bring in reinforcements to the attack.

I hope you enjoyed the game. I certainly enjoyed playing it. As always, feedback is welcome and appreciated.

Thursday, July 14, 2011

Chess9030 Tournament 101 Round 2

I played a nice game last night. Due to an inaccurate pawn break in the opening by Black, White emerged a pawn ahead. After some middlegame tactics, I was able to win another pawn, which turned into a monster in the endgame, crippling my opponent's remaining pieces and paving the way for my rook with each advance. My rook coordinated well with my bishop finishing Black off in fine fashion. Thanks to my opponent for being a good sport and friendly opponent. I'm now in first place in this tournament with a score of 2 after 2 rounds. My next game will be against the final player in our quad and I'm looking forward to it!

Bloom's Taxonomy and Learning Chess (Part 1)

I was reflecting the other day on how I study chess, specifically studying master games in this case. The "old" me would play through the moves, and read through the commentary and maybe play out a few of the lines in a particularly complex position. Although doing this was definitely beneficial, I wondered if it was the best way to do things - if there was a best way.

More recently, technology and media have allowed us to take this a step further, with chess videos, including those on the internet such as on the Internet Chess Club, or ones you can by from Chessbase or other producers. Again, I would listen and watch the video and "absorb" the information. Again, probably useful in my understanding, but again I wondered if it was the most effective way.

Concurrently, I was at my client's office (by day I work as a financial planner) and noticed a little spiral flip chart with a few words on it - Knowledge, Comprehension, Application, Analysis, Synthesis, and Evaluation. I talked to her about it, and she told me it was from Bloom's Taxonomy. I won't got into all of the details of Bloom's Taxonomy, as there are many aspects to it, but I would like to focus on the cognitive domain, with the six categories mentioned above. I will discuss how each level can be applied to my chess story (and maybe yours). The general idea is that the higher levels constitute higher levels of critical thinking and mastery. I will discuss it in the context of studying a master game. A note to those familiar with Bloom's Taxonomy: I am using the modern version of the concepts, which are slightly different from the original, with the main functional difference for this discussion being the change from nouns to verbs and the slight shift in the last two levels.

Level 1 - Remembering

This is the most basic level of thinking and it is important. This would involve recalling facts and basic concepts.

Chess application: Memorizing the moves of a game (as it may relate to an opening you play). If you were studying a master game, you could try to remember the moves after you have played through it once. This would also include remembering who played the game and what opening it is from. This indeed is very important as this information you remember is used in higher levels of thinking. Also, certain aspects, such as remembering a specific game, may help you access ideas and plans for specific openings. However, knowing is not enough. You need to understand...

Level 2 - Understanding

This level involves demonstrating understanding of facts and ideas by organizing, comparing, and interpreting.

Chess application: When you study a game, they key is to answer the question, "Why did Kasparov make this move?" or "Why does this plan work here?" When you listen or read masters' comments on a game, you can ask yourself: "Do I understand what he is saying? Does this make sense?" Some activities you might use to test your understanding include:

1. Asking yourself questions after reading the notes to a move: "Do I understand this?" If not, you may want to move the pieces around and figure out why. (Note: if it is very complex for you as it is often for me, it is okay to make a note of it and move on, because you may not have the basic knowledge necessary to understand the more complex concept - more on that in a future post)
2. When playing through a game, ask yourself: "Why was this move played?" Then compare what you think to the notes given by the author. This is another type of Solitaire Chess, where you cover the moves and try to guess what the master played, except on a level of comprehending the concepts instead of producing the moves. Both methods are great ways to train in my opinion.

Once you understand, then you can apply your knowledge...

Level 3 - Applying

Applying involves solving problems to new situations by applying acquired knowledge, facts, and techniques in a different way.

Chess application: Of course, this is what we are striving for in our chess games. I would contend that by doing it on a more conscious level we can accelerate our learning. Here are a couple methods and examples of applying.

1. When reviewing your games, try to make direct connections between something you learn to something you did. For example, if you learned about isolated pawns and thought to work at creating isolated pawns in your opponent's pawn structure, note this. This will strengthen your ability to use it in the future (as well as give you confidence that your studying is paying off).
2. Play solitaire chess using a game from the same opening as the master game you studied. For example, let's say you studied a game with the Sicilian Defense where you learned about the Sicilian queenside counterattack. You might want to find another master game in the Sicilian where Black won and try to guess the moves that the player with Black played.
3. Play the computer from the position you studied. Take the side of the winner. The computer will most likely play differently than the antagonist, but many of the positional or tactical concepts that were valid in the original game should be valid in this case as well. This involves being able to select the right positions to do this with.

Once you've learned to apply your knowledge, you can begin to deepen your mastery of the concepts through analysis.

In this article, I discussed the first three levels of Bloom's Taxonomy for cognitive learning, and how we can actively apply these principles to our chess study and training. Perhaps you may find some ideas you can try in your own training program. In Part 2, I will go through the next three steps and also discuss how understanding these concepts can help you construct or add to your own training regimen.